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AdvancED ActionScript Components: Mastering the Flash by Antonio De Donatis PDF

By Antonio De Donatis

ISBN-10: 1430201304

ISBN-13: 9781430201304

ISBN-10: 1590595939

ISBN-13: 9781590595930

Macromedia's structure is sort of a chest full of beneficial jewels, and this publication is sort of easily the most important to open it! probably the most vital instruments supplied with Flash is the Macromedia part structure: a framework of elements written in ActionScript 2, in keeping with validated layout styles, that gives a wealth of performance you could simply bolt directly to your Flash purposes whilst wanted. this may prevent an incredible period of time in the course of software improvement and assist you enhance the standard of your code. What’s extra, the resource code is incorporated, so for those who can’t locate the part you would like in the part structure, you could simply regulate present parts to create your personal! specialist Flash developer and writer Antonio De Donatis grants every thing you must grasp Flash parts. within the first half, he indicates you ways the structure works, tips on how to create powerful component-based functions, and the way to create your personal customized parts from what’s already supplied. the second one half indicates how XML can be utilized to successfully describe and dynamically create not just unmarried part cases, yet complete functions in response to any variety of elements. The final a part of the ebook is a entire connection with utilizing the entire elements already on hand within the Macromedia part structure. It contains a particular bankruptcy devoted to all of the UI elements like easy utilization, part administration, customization, and useful examples displaying utilization of every part.

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Additional resources for AdvancED ActionScript Components: Mastering the Flash Component Architecture (Advanc)

Example text

Events In addition to defining the properties and methods of its instances, an ActionScript class may also implement further functionality to allow its objects to communicate among each other and with objects that are instances of other classes. In OOP, interobject communication is based on events. 20 OOP IN COMPONENT DESIGN What is an event in component terms? Events play such a major role in modern software development that a new definition was forged to refer to programs that are based on events: event-driven applications.

Fla as a reminder that we are working with a new version of the previous example. 7 CHAPTER 1 3. "); } } Testing the new example in the Flash authoring environment will produce the following outcome: The SWF window will show the same green shape as the component instance present on the stage from the previous example. The constructor of the Vogon class is executed once automatically to initialize the only component instance in the movie. In this case, the constructor invokes the readPoem method, which in turn prints some text in the Output panel, as displayed in Figure 1-2.

The createClassObject method The createClassObject is a method defined in the UIObject class to allow the dynamic creation of components that belong to the component architecture. createClassObject( ➥ className, instanceName, depth, initObject); The method expects four parameters: 1. 2. 3. 4. className: An object indicating the class of the component instance being created instanceName: A string indicating the name of the component instance being created depth: A number indicating at what depth the component instance must be created initObject: An object providing values to initialize some of the properties of the component instance being created The method returns a reference to the newly created component instance.

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AdvancED ActionScript Components: Mastering the Flash Component Architecture (Advanc) by Antonio De Donatis


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