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Read e-book online ActionScript for Flash MX: The Definitive Guide, Second PDF

By Colin Moock

ISBN-10: 059600396X

ISBN-13: 9780596003968

Up to date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant , moment variation is the only booklet no severe Flash developer will be with out. writer Colin Moock, the most universally revered builders within the Flash group, has extra enormous quantities of latest code examples to teach new Flash MX thoughts within the actual international: find out how to draw circles, retailer information to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st version, with greater than 250 new periods, items, tools, and homes. you will discover exhaustive assurance of dozens of undocumented, under-documented, and mis-documented good points. in addition to the recent fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. From sending info among videos to making getter/setter homes, the recent version of this ebook demystifies the often-confusing new positive aspects of Flash MX, giving builders easy accessibility to its robust new features.

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Extra resources for ActionScript for Flash MX: The Definitive Guide, Second Edition

Sample text

The number 7 and the string "Welcome to my web site," are both very simple expressions. They represent simple data that will be used as-is when the program runs. As such, these expressions are called literal expressions, or literals for short. Literals are only one kind of expression. A variable may also be an expression (variables contain data and can stand in wherever data is needed, so they count as expressions). Expressions get even more interesting when they are combined with operators to form larger expressions.

Well, it is, but perhaps with a little less personality than I've been portraying so far. "; you didn't really say hi to Flash. " I may need that information in the future, so please give it a label called message. " Perhaps not as friendly as saying hi, but it illustrates one of the true foundations of programming: Flash can remember something for you, provided that you label it so that it can be found later. For example, in your second line of code, we had Flash remember your first name, and we named the reference to it firstName.

Click on the answers in different combinations to see if your quiz is keeping score correctly. gotoAndStop("init"); } Because totalCorrect is set to 0 in the code on the init frame, the score will reset itself each time you send the playhead to init. If you find that your quiz isn't working, try comparing it with the sample quiz provided at the online Code Depot. ActionScript for Flash MX: The Definitive Guide, 2nd Edition By Colin Moock Chapter 1.

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ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock

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